Thursday, 5 November 2015

Telling Tales:Giving features to the character(2)

Further improvement I have made to the model. I decided to give the strong pig a scar on the face, it does not exist on the character design and it is kind of a test, the scar can stay there if it turns out great. There are a lot of tutorials online teaching how to make scars and special features on the character's face and some of them suggest to deleted the faces of the geometry and add extra parts that is easier than working on the actual model. Well, I think this is a good method but mine turns out very horrible. Since more edges needed to be added in, the face does not look smooth and the scar is very unnatural.



It looks like the face is distorted and pulled to one side which is extremely terrible so Mat helped me with this and the main reason this is happening is the case of too many geometry and adding extra edges inconsiderably.


The method he taught me is called bump map. ''The Bump 2d utility node converts a 2D texture to bump maps. Do any of the following: In the Hypershade, middle-drag a 2D texture swatch over a material swatch and select bump map from the pop-up menu that appears.'' from google. Basically, the level of colour decides the ''pop-up-ness'' of the texture, the lighter the colour, the more stick out the texture which is exactly what I need! Also, Mat pointed out that the scar should be pop-up instead of stuck in... to be honest, there are thousands of different kinds of scars but overall the pop-up scar looks better on the strong pig so I rather go for that.


This is the final shape of the scar, the edges are nicely cleaned up and with stitches as well.



The final is looking impressive and I am really happy with the result and it is very easy to do as well! Also, the arms are elongated in order to let him carry out more action.


However... the scar is gone. Have to find out the reason of this and for now just work on the others first!



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