Thursday, 15 October 2015

Modelling skills-constructing a character(3)

Making of the hands, flipping the half of the model, the eyes and UV mapping.

The hand is not as tricky as I thought it would be. Basically, extrude the edges in the right position while giving it nuckels logically and a hand would be form perfectly! I learnt to give it nails by using 'faces' and raise the faces up to make the nails 3D instead of just lines attached on the finger tips.


The man is basically Finished now!!!yeah!!!


I am extremely proud of him and myself. This encourage more maya work from me and modelling in 3D is less intimidating compare to before and Matt's video guide is very useful which worth referring to  later on when I am stuck but I know that is essential to try out maya myself otherwise I would not learn a thing at the end.


 Eyeballs and eye lids are boringly complicated. There are values that I should not change when rotating it and freeze the transformation is a crucial tool at this point as it resets all the value of the sphere and make it what it is….It is hard to explain. Like 3 is not a starting point if the starting value is 0, but the freezing transformation can make the 3 acts as 0.


He looks very scary with no colours on the eyes but I am very satisfied with the eyelids and the mechanism behind it. 



UV mapping drives me crazy…there are so many different buttons, tools and settings which gave me a headache. Thanks to Matt's video, at least there is something I can follow by watching otherwise I do not I would be able to do it just by listening.

The first thing is to select the UV map of the model and cut the map into different parts of the body by selecting the edges and use Cutting UV edges. 



I mess up so much when unfolding the UV map. What I have done was wrongly select the edge loop and could not figure out what is causing this problem. Luckily, Ollie came help and so did James! He noticed what I have done wrong and helped sew the UV map back in just a second. I am blessed surrounded by these maya genies who can save my life and also learn from mistakes.



After producing the UV map, it can be taken into photoshop to be coloured into whatever I want.


I made him a gentle man and hope the texture will be appeared beautifully on his body! At this point, it does not matter neat colouring as long as the grids have colours in and identify which grids are which body part.



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