Saturday, 24 October 2015

Modelling skills-constructing a character(5)

After giving skeleton to the demo character, what we have to do now is to make controls for the joints. These controls are going to ease the alteration of the character and these controls avoid chaos in mixing the geometry. 


To create a control, go to NURBS Primitives in create and choose circle for every control even though when the shape is rectangle and the reason for that is circle is a one line shape and has no sides in 2D therefore it will be better than using squares or other shapes with sides.


The other parts are basically just a loop which are dead simple while the eyes, hands, mouth and the feet have to modify the shape in order to indicate the part of the body. After that, colouring left and right in blue and relatively.


Snapping the controls with the joints to make sure the controls represent the correct position and synchronize the movement.


Use the joint tool to make joints that make sense. Looking forward to the next part!


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