From the last blog, I have finished colouring the UV map in photoshop and I put the map in the source images file which will automatically detected by maya so I can apply the texture onto the model. However, the 'clothes' is very bad looking as if the character is too fat and there are splits at the joins which happened possibly because I did not colour the map nicely enough? Although I am quite sure that the grids are fully painted in colour and even paint outside the grid...maybe it is because of the background colour? Nevertheless, I understand the concept of the UV mapping and it is a very handy thing when giving the character clothes or features in 2D. Comparing to making a 3D clothes on the character, painting the clothes on him is more convenient and time saving but in contrast the character will be looking less realistic and loss in texture.
I wonder where do the colours of the eyelids gone? I am sure they are painted in the UV map....
Rigging the character
Rigging is basically giving the character bone structures and muscle who would be moving very close to a real person. I have no trouble doing such by studying the video guide and I enjoy the rigging process very much that is fun to know where to put joins and the relationships between them. Clavicle is a new vocabulary I learnt during rigging:
'Your clavicle is the bone that runs horizontally between the top of your breastbone ( sternum ) and shoulder blade (scapula). The clavicle(also called the collarbone) helps connect the arm to the body '
from Clavicle Fracture - KidsHealth kidshealth.org/teen/diseases_conditions/bones/clavicle_fracture.html
So clavicle is a very important bone that links the arm to the body so we are not just matchsticks man.
The finish look of the rigging!!Hurray!
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