Saturday, 24 October 2015

Telling Tales- Modelling test

I am responsible for the maya test part which is very changeling for me and I believe the video guide is going to be really useful. I started with a sphere and simply add on two small spheres and a cone shape polygon to construct the first pig head test. It looks very round and all the parts are elliptical that does not bring out much features of it also as the snout is a separate component of the head, the shading becomes weird as if the light is from different angles.


The second attempt was a funny fail. It looks like an octopus with a really big mouth haha. I started with a cube and extrude the edges but the shape in the smooth preview looks really odd as if its head is squeezed.


The overview is nothing close to our character design but I have gained some good ideas about how to make the model better.



The original design of the pig character. Like how Matt did the demo character, I follow that by drawing out the front and side view of the character in order to model it in both view.


The modelling process is very quick about three hours and I guess I have learnt a lot from the video guides and remember exactly what and which tools to use in order to achieve the shapes I want. The ear is the difficult part because there is nothing similar in the demo character so I did a lot of tests and experiment by bending and altering the edges and vertexes that eventually looks very nice as a pig ear, big and fluffy. I did not combine the eyes with the model because I want to get feedbacks from Matt about this and go further when it is functional.


I think it looks amazing and very close to my design which is very encouraging and exciting! I especially love the eyes and the snout because they are in the perfect shapes and very close to what I was expecting. The hands may need to elongate a bit and so do the legs so as to make it capable to do more actions.












No comments:

Post a Comment