Friday 20 March 2015

Maya Modelling Induction

We had a maya induction and it was all about editing a realistic animation by changing the graph and to create a motion path so as to allow the object to move following path.
  • frame rate is at the bottom
  • Perference->playback speed->real time(24)
  • s=keyframe
  • Window->animation editors->graph editor
  • Render settings->jpg.name.*.ext
  • frame padding=how many significant number
  • the curve graph=ease in ease out
Turntable


Pendulum and Overlapping Action




Editing the line graph by moving each forward can create a realistic and smooth swing of the pendulum.


Bouncy Ball



Editing the curve can adjust the material of the bouncy ball, e.g. less easing could be a metal ball while more easing could be a bouncy ball.



Anticipation




I did not enjoy this induction as much as it is boring to remember the settings in order to animate. If maya does not require any technical knowledge would be excellent. Nevertheless, it is a very useful induction, I have learnt a lot of new techniques to animate in maya. If I have time, this is definitely needed to experiment more into. 

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