Saturday 11 October 2014

Storyboard research: A Bug's Life and Toy's Story Storyboard by Joe Ranft

Since our first brief on creating a storyboard, I have noticed that it is unbelievably difficult to create a perfect storyboard. A successful storyboard in my view should be visually interesting and also functional simultaneously, which should also be well structured and delicately considered about the camera angles shots, timing and also sequence. 
Looking at the successful storyboards from other professionals, they all share a common feature: usually crafty and have a lot of speed notes. These roughness allows the team to make changes and suggestion freely and a storyboard is accumulation of feedbacks. I found the following videos very useful in explaining what, why and how about the making of storyboard in Pixar.


A Bug's Life and Toy's Story Storyboard by Joe Ranft


The videos have shown a part of the A Bug's Life and Toy's Story storyboards. I am amazed by the lively acting by Joe Ranft when explaining the storyboard to the rest of the teammates with some sound effects and clear description. He must have planned so well or have imaged the whole story before hand so as to put the imaginations into pictures easily. The Toy's Story storyboard created by Ranft is in an extremely high quality. The plot is excited, interesting and humours; the composition of the frames are so well estimated that conclude only the key objects and environment, saving time while ease the understanding. In the video,  Ranft included so panning shot for the storyboard which enables some smooth camera shots and differ from the regular angle shot. The sequence is planned professionally and it is so amazing looking at the comparison with the animatic and the animation. I think it is how a successful storyboard will work in the real animation industry by gathering all the feedbacks and thoughts together like a business plan.

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